This tournament has comp in place (no 2+, no more than 2 wounds, no more than 33 total armour etc), so with that in mind my list is:
Hq:
Sorcerer, lvl 2, jump pack, spell familiar, force sword, sigil of corruption
Elite:
5 chosen, mon, flamer, rhino
Troop:
10 cultists, shotgun
Fast attack:
3 bikers, mon, 2x plasma
5 warp talons, mon
Heavy support:
5 havocs, 4 autocannons
The general idea is to have the sorcerer roll on telepathy and be with the warp talons to act as my had hitting unit.
Bikers move up with the chosen to pop transports and then double tap bolter into the guys inside those transports.
Cultists near enough always stay in reserve to hop on objectives later in the game.
And the havocs sit backfield and pick off targets.
Warp talons.
Sorcerer with jump pack.
And some objective markers I threw together.
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